The Cathedral was an exploration of the unreal 3 engine and its
capabilities as well as an opportunity to develop and fine tune
my workflow within the engine. It was completed over the course
of 10 weeks. I was responsible for all modeling, texturing,
implementation and lighting.











Avarice is a single player experience that takes place on a Casino Class
space cruiser called the Avarice. The project consisted of 5 members and
took a total of 10 weeks to complete. My responsibilities included the
complete modeling, texturing, implementation and lighting of the
maintenance area featured.










The goal of this project was to create a team based experience in which your objective is
to destroy the opposing teams base. Through the implementation of obstacles such as
turret towers and waves of enemy bots, we managed to create a dynamic multi-player
experience. My responsibilities included modeling and texturing the turret towers and
bridge assets. I also assisted with implementation and volumetric lighting.