Objective:

To obtain a position creating 3D art with a development studio that will utilize my
current skill set as well as provide an environment for me to continue learning
and growing as an artist.

Skills:

High/Low Polygon Modeling and UV Creation
High-Poly Sculpting
Texture Creation
Unreal 3 Engine (Kismet, PhAT, Lighting, Materials and Assests)

Applications:

Proficient:

Maya, 3D Studio Max, Mudbox, Photoshop, Unreal 3 Engine

Related Experience:

Gearbox Software, March 2009-Present
-Worked with art lead to create a variety of environmental assets for an unannounced game title. Tasks included modeling, texturing, asset implementation, package management and asset optimization.

Shade VFX, Fall 2009
-Modeled environments for HP Computers TV spot

Electronic Arts, Professional Production Practices, Winter 2009
-Modeled and textured assets for possible in-game use
-Utilized professional workflow and practice

Honors/Awards:

"Talus", Best FPS Mod Phase 3 Honorable Mention
Make Something Unreal Contest, 2009

“Talus”, Environment and Level Design Category Winner
Entelechy 2009 Game Developers Exchange

“Cathedral”, Featured on Savannah College of Art and Design Website
Winter 2009

Education:

Bachelor of Fine Arts in Interactive Design & Game Development
Savannah College of Art and Design, 2009

References:

Available upon request.